![]() ![]() Odette, a Montainge courtier new to he city, has a group of loyal musketeers that make up with steel with what she lacks in connections. WARHAMMER 40K CONQUEST OCTGN IMAGE PACKS HOW TOEach faction has their own goals, methods, and style with how to cultivate and expand their influence. Our story begins with five factions that operate from different districts. Expect characters from every corner of this world including the new lands of Khitai. WARHAMMER 40K CONQUEST OCTGN IMAGE PACKS FREEHaving the location of our game set in a free and bustling port city gives us a lot of leeway to bring in different aspects of Théah. In fact, diversity has been one of our priorities from inception moving forward. This gives us a lot of freedom to feature different cultures. Instead, the city is a melting pot of different districts and customs from all over Théah. The City itself is surrounded by the borders of five different nations, and while they do have some influence over the city, they do not control her. You never know who will show up, or what they will bring with them. ![]() The fact that Five Sails is a port city also gives us the advantage of having the vast world of 7 th Sea come to us. At the same time, we can bring in politicians, merchants, musketeers and more to truly represent the 7 th Sea world of adventure and intrigue all within a constantly changing, high-pressure environment. Setting our story within the city of Five Sails allows us to still keep the pirates, privateers, and explorers of the original CCG. It is said that within Five Sails, a dishonest man can earn an honest coin, and the opposite is true as well. It serves as a major trade hub, a place where heroes and villains congregate and has laws that defer wildly depending on interpretation. The City of Five Sails, named in the 7 th Sea RPG books as “Théah’s most interesting city,” is the perfect location for our story moving forward. By focusing the story and interaction to a single location, we can keep the interaction between the factions going without the downtime of roaming the vast open seas. But while that game was enjoyable, I felt it only represented a fraction of what the world of 7 th Sea was. So why Five Sails? Like many of you, I played the original CCG produced by AEG that coincided with the 1 st edition of the 7 th Sea Role Playing Game. I will also discuss the story that we have set to go forward, and hopefully provide a taste of what is to come. Today I am going to pull back the curtain a little and show off some of the amazing art that we have commissioned this project. Past articles for this project have shown the game’s card types, as well as a introducing the communal City Deck. My job focuses on themes that bring the writing, design, and art into one cohesive vision. My name is Case Lopez, Designer and Creative Director for Pine Box Entertainment’s new original card game, 7 th Sea: The City of Five Sails. ![]()
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